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<rss version="2.0">
<channel>
<title>teyon's CGPortoflio Gallery</title>
<link>http://teyon.cgsociety.org/gallery/</link>
<description>teyon's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Expressions</title>
	<link>http://teyon.cgsociety.org/gallery/1009541</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g54/2754/2754_1316876872_small.jpg"><br><br>Whipped out my old James Johnson model (aka Lightning Man) that I created for work to do some test renders of our new Sub Surface Scatter nodes in Poser. The model was originally created in Silo with morphs down in Silo and ZBrush. Rendered in Poser Pro 2012.]]>
	</description>
	<pubDate>Sat, 24 Sep 2011 10:07:54 +0000</pubDate>
	</item>
	<item>
	<title>Andy2 as an old man</title>
	<link>http://teyon.cgsociety.org/gallery/1009540</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g54/2754/2754_1316876648_small.jpg"><br><br>This is a ZBrush sculpt I made of the Andy 2 character I created for work. Andy 2 is included now in Poser 9 and Poser Pro 2012. To test out our new Sub Surface Scattering in Poser, I sculpted Andy 2's ( the mannequin) head in Zbrush and exported out the 5 million poly model into Poser for rendering. With Sub Surface Scatter and Indirect Lighting the 5 million poly model rendered in Poser in under 20 minutes.]]>
	</description>
	<pubDate>Sat, 24 Sep 2011 10:04:09 +0000</pubDate>
	</item>
	<item>
	<title>Dregon</title>
	<link>http://teyon.cgsociety.org/gallery/1009539</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g54/2754/2754_1316875890_small.jpg"><br><br>This is a model I made for work. It was included in the release of Poser 9 and Poser Pro 2012. I concepted, modeled, UV'd, textured, rigged and rendered him. Rendered in Poser Pro 2012. Modeled the head in Zbrush, redid the topology in Topogun, completed the modeling in both Modo and Silo.I uv mapped him in UVLayout, then I sculpted and textured the model in ZBrush 4 and Photoshop CS5. The model was then taken into Poser where I used our weight mapping features to rig him. The render uses both sub surface scattering and indirect lighting.]]>
	</description>
	<pubDate>Sat, 24 Sep 2011 09:51:35 +0000</pubDate>
	</item>
	<item>
	<title>Anime StudioPro 7 Box Art Concept</title>
	<link>http://teyon.cgsociety.org/gallery/890801</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g54/2754/2754_1276151301_small.jpg"><br><br>We just released Anime Studio  7,  so I thought I'd post the concept art I  did for the Pro box.  The bulk of the image was created in Manga Studio. I used Photoshop to do some layer effects like overlay and multiply.]]>
	</description>
	<pubDate>Thu, 10 Jun 2010 01:28:22 +0000</pubDate>
	</item>
	<item>
	<title>Kiss Me</title>
	<link>http://teyon.cgsociety.org/gallery/890799</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g54/2754/2754_1276150742_small.jpg"><br><br>I thought I'd posted this before but I guess not. It's just a random alien I came up with while sculpting in ZBrush. Base mesh created in Silo.]]>
	</description>
	<pubDate>Thu, 10 Jun 2010 01:19:03 +0000</pubDate>
	</item>
	<item>
	<title>Bane Print</title>
	<link>http://teyon.cgsociety.org/gallery/890795</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g54/2754/2754_1276150544_small.jpg"><br><br>This is a photo of a print by Ownage.com of my Bane sculpt. It turned out pretty well.  They do great work right off the ZTL.  The original sculpt can be seen in this gallery but for those wondering, it was modeled in Silo, sculpted in ZBrush.  Additional alphas needed were made in Photoshop (ie. the bat symbol, Bane text).  I could probably do better now that I found reference of the character. I had modeled him off memory so it's a little off.<br />
<br />
I classified this as 2D since it's a photo of a real item printed from a 3d model. Hope that was the right thing to do.]]>
	</description>
	<pubDate>Thu, 10 Jun 2010 01:15:50 +0000</pubDate>
	</item>
	<item>
	<title>Aigamuxa</title>
	<link>http://teyon.cgsociety.org/gallery/890793</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g54/2754/2754_1276150170_small.jpg"><br><br>This is based on a mythological creature from Africa.  The basic idea is a torllish figure that hunts by kneeling on all fours and raising a foot in order to see.  Base mesh in Silo. Sculpt in ZBrush. Hope to texture it someday.]]>
	</description>
	<pubDate>Thu, 10 Jun 2010 01:09:31 +0000</pubDate>
	</item>
	<item>
	<title>Nate</title>
	<link>http://teyon.cgsociety.org/gallery/890788</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g54/2754/2754_1276149602_small.jpg"><br><br>Huge fan of the game series Uncharted by Naughty Dog. Awhile back I sculpted a quick bust of the main character, Nathan Drake.  It's not perfect but I'm pleased with it.  ZBrush and Silo for the model creation.]]>
	</description>
	<pubDate>Thu, 10 Jun 2010 01:00:03 +0000</pubDate>
	</item>
	<item>
	<title>A head I made last night</title>
	<link>http://teyon.cgsociety.org/gallery/879813</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g54/2754/2754_1273176659_small.jpg"><br><br>Just a random head I made in Zbrush last night. Kind of reminds me of that guy from the WB show Supernatural, though it's not meant to be him.]]>
	</description>
	<pubDate>Thu, 06 May 2010 15:11:00 +0000</pubDate>
	</item>
	<item>
	<title>Three Heads</title>
	<link>http://teyon.cgsociety.org/gallery/876473</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g54/2754/2754_1272301600_small.jpg"><br><br>These are three busts I made from the same base mesh.  They were sculpted and textured in ZBrush.  They were made during my off-hours at work and are a mix of both fan art and original characters. The base mesh was made in Silo. Comnposite and color correction in Photoshop.]]>
	</description>
	<pubDate>Mon, 26 Apr 2010 12:06:45 +0000</pubDate>
	</item>
	<item>
	<title>Catman Color</title>
	<link>http://teyon.cgsociety.org/gallery/839705</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g54/2754/2754_1262643478_small.jpg"><br><br>Modeled in Silo, textured and sculpted in ZBrush.  This was just a quick color test in ZBrush 3.5.]]>
	</description>
	<pubDate>Mon, 04 Jan 2010 16:18:00 +0000</pubDate>
	</item>
	<item>
	<title>Bane</title>
	<link>http://teyon.cgsociety.org/gallery/810237</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g54/2754/2754_1253859219_small.jpg"><br><br>Batman villain. Base mesh in Silo. Sculpt in ZBrush.]]>
	</description>
	<pubDate>Thu, 24 Sep 2009 17:39:09 +0000</pubDate>
	</item>
	<item>
	<title>Atrius Revised</title>
	<link>http://teyon.cgsociety.org/gallery/805701</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g54/2754/2754_1252634374_small.jpg"><br><br>Still tweaking a very old idea for an alien I had. This is a quick hour and a half bust in ZBrush. Base mesh in Silo. Some color adjustment in Photoshop...think I may have gone a bit dark.]]>
	</description>
	<pubDate>Thu, 10 Sep 2009 20:59:45 +0000</pubDate>
	</item>
	<item>
	<title>Hulk and Spidey</title>
	<link>http://teyon.cgsociety.org/gallery/799246</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g54/2754/2754_1251131013_small.jpg"><br><br>This was penciled by Clayton Henry, then inked and colored by me in Manga Studio 4. (pencils used with permission) I used the image to show off Manga Studio 4 at Siggraph New Orleans this year.]]>
	</description>
	<pubDate>Mon, 24 Aug 2009 11:23:37 +0000</pubDate>
	</item>
	<item>
	<title>Conquest Sculpt</title>
	<link>http://teyon.cgsociety.org/gallery/799245</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g54/2754/2754_1251130396_small.jpg"><br><br>This is a sculpt of the Invincible comic book villain, Conquest. Base in Silo and sculpt in ZBrush.]]>
	</description>
	<pubDate>Mon, 24 Aug 2009 11:13:19 +0000</pubDate>
	</item>
	<item>
	<title>Captain America Sculpt</title>
	<link>http://teyon.cgsociety.org/gallery/799243</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g54/2754/2754_1251130276_small.jpg"><br><br>A captain America Sculpt. He's possibly my most favorite of the super heroes  in the Marvel Universe. Batman would be my most favorite DC character.]]>
	</description>
	<pubDate>Mon, 24 Aug 2009 11:11:19 +0000</pubDate>
	</item>
	<item>
	<title>Captain America Head Study</title>
	<link>http://teyon.cgsociety.org/gallery/799242</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g54/2754/2754_1251130136_small.jpg"><br><br>This is a quick cap head study I did in Manga Studio before attempting a sculpt.]]>
	</description>
	<pubDate>Mon, 24 Aug 2009 11:09:01 +0000</pubDate>
	</item>
	<item>
	<title>Batman Head Study</title>
	<link>http://teyon.cgsociety.org/gallery/799241</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g54/2754/2754_1251130069_small.jpg"><br><br>This was a drawing I made in Manga Studio 4. I wanted to get a feel for bats before attempting to model him.]]>
	</description>
	<pubDate>Mon, 24 Aug 2009 11:07:52 +0000</pubDate>
	</item>
	<item>
	<title>Batman Sculpt Test</title>
	<link>http://teyon.cgsociety.org/gallery/799238</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g54/2754/2754_1251129978_small.jpg"><br><br>This was just a quick test sculpted in ZBrush before I completed the base mesh (note the missing eyes and sculpted only symbol). I may go back and do a new one using the final model.]]>
	</description>
	<pubDate>Mon, 24 Aug 2009 11:06:23 +0000</pubDate>
	</item>
	<item>
	<title>Batman Wires</title>
	<link>http://teyon.cgsociety.org/gallery/799236</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g54/2754/2754_1251129883_small.jpg"><br><br>Modeled in Silo. ]]>
	</description>
	<pubDate>Mon, 24 Aug 2009 11:04:49 +0000</pubDate>
	</item>
	<item>
	<title>Spider-Man Black and White</title>
	<link>http://teyon.cgsociety.org/gallery/786479</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g54/2754/2754_1247787584_small.jpg"><br><br>This was penciled by my friend Guile. I inked, lettered and colored it in Manga Studio.]]>
	</description>
	<pubDate>Thu, 16 Jul 2009 18:39:47 +0000</pubDate>
	</item>
	<item>
	<title>Conquest</title>
	<link>http://teyon.cgsociety.org/gallery/786478</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g54/2754/2754_1247787274_small.jpg"><br><br>This was penciled by Ryan Ottley of Image Comics. He was kind enough to allow me to ink and color it. Inked and Colored digitally in Manga Studio by yours truly. <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" />]]>
	</description>
	<pubDate>Thu, 16 Jul 2009 18:34:37 +0000</pubDate>
	</item>
	<item>
	<title>Wolverine</title>
	<link>http://teyon.cgsociety.org/gallery/786477</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g54/2754/2754_1247787136_small.jpg"><br><br>Modeled in Silo and sculpted/textured in ZBrush.]]>
	</description>
	<pubDate>Thu, 16 Jul 2009 18:32:18 +0000</pubDate>
	</item>
	<item>
	<title>Action Hero Contest Entry</title>
	<link>http://teyon.cgsociety.org/gallery/730048</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g54/2754/2754_1234611177_small.jpg"><br><br>This was  my entry for the Pixologic Action Hero Contest. Sadly, I was disqualified because I had to miss a week of updates. ]]>
	</description>
	<pubDate>Sat, 14 Feb 2009 05:33:12 +0000</pubDate>
	</item>
	<item>
	<title>Satyr</title>
	<link>http://teyon.cgsociety.org/gallery/730045</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g54/2754/2754_1234610563_small.jpg"><br><br>Base in Silo and Sculpted in ZBrush. ]]>
	</description>
	<pubDate>Sat, 14 Feb 2009 05:22:55 +0000</pubDate>
	</item>
	<item>
	<title>Oldman</title>
	<link>http://teyon.cgsociety.org/gallery/730049</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g54/2754/2754_1234611547_small.jpg"><br><br>A before and after. Sculpted in ZBrush.]]>
	</description>
	<pubDate>Sat, 14 Feb 2009 05:39:10 +0000</pubDate>
	</item>
	<item>
	<title>Lightning Man Adventures</title>
	<link>http://teyon.cgsociety.org/gallery/698094</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g54/2754/2754_1227018475_small.jpg"><br><br>This is a character and image I created for work. Modeled in Silo, rig and render in Poser. Textured in ZBrush. Background and text created in Photoshop.]]>
	</description>
	<pubDate>Tue, 18 Nov 2008 14:27:58 +0000</pubDate>
	</item>
	<item>
	<title>Random Alien/Demon Thing</title>
	<link>http://teyon.cgsociety.org/gallery/635057</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/2754/2754_1211645609_small.jpg"><br><br>Modeled in Silo, Sculpted in ZBrush.]]>
	</description>
	<pubDate>Sat, 24 May 2008 16:13:33 +0000</pubDate>
	</item>
	<item>
	<title>Orc 003</title>
	<link>http://teyon.cgsociety.org/gallery/634406</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/2754/2754_1211467987_small.jpg"><br><br>This was done for a sculpting challenge at 3dtotal.com, the base mesh was supplied by the website and the sculpt was done in ZBrush.]]>
	</description>
	<pubDate>Thu, 22 May 2008 14:53:09 +0000</pubDate>
	</item>
	<item>
	<title>Orc 002</title>
	<link>http://teyon.cgsociety.org/gallery/634405</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/2754/2754_1211467944_small.jpg"><br><br>This was done for a sculpting challenge at 3dtotal.com, the base mesh was supplied by the website and the sculpt was done in ZBrush.]]>
	</description>
	<pubDate>Thu, 22 May 2008 14:52:29 +0000</pubDate>
	</item>
	<item>
	<title>Merman</title>
	<link>http://teyon.cgsociety.org/gallery/634402</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/2754/2754_1211467643_small.jpg"><br><br>Modeled in Silo. Sculpted in ZBrush.]]>
	</description>
	<pubDate>Thu, 22 May 2008 14:47:28 +0000</pubDate>
	</item>
	<item>
	<title>Peaceful</title>
	<link>http://teyon.cgsociety.org/gallery/613133</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/2754/2754_1206484481_small.jpg"><br><br>He looks at peace to me for some reason. <br />
<br />
Anyway, modeled in Silo - 136 quad base mesh.<br />
<br />
Sculpted in ZBrush - 2.28 million quad mesh.<br />
<br />
Textured in ZBrush<br />
<br />
Color corected in Photoshop.]]>
	</description>
	<pubDate>Tue, 25 Mar 2008 22:34:45 +0000</pubDate>
	</item>
	<item>
	<title>Troll</title>
	<link>http://teyon.cgsociety.org/gallery/595262</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/2754/2754_1202922727_small.jpg"><br><br>Silo+ZBrush used to create this. It's part of a full character but I've taken a break from him and have left it unfinished.]]>
	</description>
	<pubDate>Wed, 13 Feb 2008 17:12:22 +0000</pubDate>
	</item>
	<item>
	<title>Invincible Bust</title>
	<link>http://teyon.cgsociety.org/gallery/514377</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/2754/2754_1183517212_small.jpg"><br><br>I did this for the comic by request of its creators. They liked it enough to ask for a full body image.]]>
	</description>
	<pubDate>Wed, 04 Jul 2007 02:46:54 +0000</pubDate>
	</item>
	<item>
	<title>Old Alien</title>
	<link>http://teyon.cgsociety.org/gallery/595265</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/2754/2754_1202923130_small.jpg"><br><br>Created in Silo and ZBrush. I would later re-use the base mesh for two other heads before finally deciding to make a body to go with it. <br />
<br />
]]>
	</description>
	<pubDate>Wed, 13 Feb 2008 17:18:52 +0000</pubDate>
	</item>
	<item>
	<title>Allen The Alien</title>
	<link>http://teyon.cgsociety.org/gallery/516159</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/2754/2754_1183917831_small.jpg"><br><br>More Invincible work]]>
	</description>
	<pubDate>Sun, 08 Jul 2007 18:03:53 +0000</pubDate>
	</item>
	<item>
	<title>Martians</title>
	<link>http://teyon.cgsociety.org/gallery/515395</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/2754/2754_1183726714_small.jpg"><br><br>More Work Done For INVINCIBLE.]]>
	</description>
	<pubDate>Fri, 06 Jul 2007 12:58:36 +0000</pubDate>
	</item>
	<item>
	<title>Alien Mug</title>
	<link>http://teyon.cgsociety.org/gallery/514378</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/2754/2754_1183517317_small.jpg"><br><br>Something I modeled after being inspired by the work of another ZBrush artist. ]]>
	</description>
	<pubDate>Wed, 04 Jul 2007 02:48:41 +0000</pubDate>
	</item>
	<item>
	<title>Shiny New Armor</title>
	<link>http://teyon.cgsociety.org/gallery/537577</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/2754/2754_1189192985_small.jpg"><br><br>This was done as a means of seeing how well I could do hard surface modeling. It turned out better than I'd expected and has prompted me to try this more often. It was sculpted in parts, within ZBrush, using a base figure I'd made as a guide for mask extractions.  I then exported these extractions to Silo and began creating a low res single object out of the multiple parts from ZBrush.  Then, I took the low res mesh back into ZBrush to add details and color. The result was rendered within ZBrush and then color corrected and post worked (soft glow/sheen) in Photoshop.]]>
	</description>
	<pubDate>Fri, 07 Sep 2007 19:23:15 +0000</pubDate>
	</item>
	<item>
	<title>The Incredible Hulk</title>
	<link>http://teyon.cgsociety.org/gallery/522506</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/2754/2754_1185459892_small.jpg"><br><br>Okay....here's the rundown:<br />
<br />
The base mesh was created in Silo. I then sculpted the volume I wanted, making adjustments to his belly and head shape in particular.  I then took the model into ZBrush 3 to try out its toolset.<br />
<br />
Before doing so, I decided to grab an iced tea and some chips.<br />
<br />
 After toying with the model a bit in ZBrush, I decided to make a nice headshot of the model. So, I went in and changed the smooth child-like facial features of the Silo mesh into the ape like Hulk you see before you.<br />
 After trying out various Matcap materials, I finally went with a slightly green version of one and then rendered. Not knowing how to export a render from ZBrush, I performed a screen capture and pasted it into Photoshop. <br />
<br />
Finished my tea and chips (I'd almost forgot they were there).<br />
<br />
Using Photoshop's tools, I cropped the image until it was mainly just the head shown and performed a levels adjustment on the picture. Selecting a light green from the image, I then used Photoshop's lettering tool to add the simple text shown. Instead of using a simple drop shadow (which would have been fine) I duplicated the word HULK and set it to black, positioning the new text over the old. I then flattened the image and saved for web. <br />
<br />
-The End.]]>
	</description>
	<pubDate>Thu, 26 Jul 2007 14:25:10 +0000</pubDate>
	</item>
	<item>
	<title>Orc 001</title>
	<link>http://teyon.cgsociety.org/gallery/634404</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/2754/2754_1211467902_small.jpg"><br><br>This was done for a sculpting challenge at 3dtotal.com, the base mesh was supplied by the website and the sculpt was done in ZBrush.]]>
	</description>
	<pubDate>Thu, 22 May 2008 14:51:47 +0000</pubDate>
	</item>
	<item>
	<title>Manimal - Transformation from man to Ape</title>
	<link>http://teyon.cgsociety.org/gallery/634397</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/2754/2754_1211467416_small.jpg"><br><br>This was done for a sculpting challenge at 3dtotal.com, the base mesh was supplied by the website and the sculpt was done in ZBrush.]]>
	</description>
	<pubDate>Thu, 22 May 2008 14:43:40 +0000</pubDate>
	</item>
	<item>
	<title>Omni-Man</title>
	<link>http://teyon.cgsociety.org/gallery/535132</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/2754/2754_1188598029_small.jpg"><br><br>Modeled in Silo and ZBrush3.]]>
	</description>
	<pubDate>Fri, 31 Aug 2007 22:07:28 +0000</pubDate>
	</item>
	<item>
	<title>Demon Sculpt 2</title>
	<link>http://teyon.cgsociety.org/gallery/510023</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/2754/2754_1182579955_small.jpg"><br><br>Finished the head. Yay.]]>
	</description>
	<pubDate>Sat, 23 Jun 2007 06:25:57 +0000</pubDate>
	</item>
	<item>
	<title>Practice 0001</title>
	<link>http://teyon.cgsociety.org/gallery/456622</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/2754/2754_1169918873_small.jpg"><br><br>Just practicing using Silo 2's displacement tools. I was trying to see how low I could go and still get good results with the tool set. The base cage for this model is 82 faces (quad, I think).   ]]>
	</description>
	<pubDate>Sat, 27 Jan 2007 17:27:56 +0000</pubDate>
	</item>
	<item>
	<title>HELLBOY</title>
	<link>http://teyon.cgsociety.org/gallery/328908</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/2754/2754_1142348406_small.jpg"><br><br>This bust was created off of designs by Jeff Matsuda (used with permission). It's a toon version of Mike Mignola's Hellboy. A big fan of Jeff's work, I was thrilled when he let me pick any of his drawings to try and model in 3D. Thanks Jeff!]]>
	</description>
	<pubDate>Tue, 14 Mar 2006 15:00:09 +0000</pubDate>
	</item>
	<item>
	<title>Demon Sculpt IWIP</title>
	<link>http://teyon.cgsociety.org/gallery/490813</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/2754/2754_1177857928_small.jpg"><br><br>Modeled and Sculpted in Silo.]]>
	</description>
	<pubDate>Sun, 29 Apr 2007 14:45:29 +0000</pubDate>
	</item>
	<item>
	<title>Smug</title>
	<link>http://teyon.cgsociety.org/gallery/443928</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/2754/2754_1166892882_small.jpg"><br><br>Modeled this using Silo 1.42 and Silo 2Beta 3b.A little under 730,000 polygons.   Rendered in Poser 7. Color Adjustment in Photoshop7.]]>
	</description>
	<pubDate>Sat, 23 Dec 2006 16:54:44 +0000</pubDate>
	</item>
	<item>
	<title>Binrai Texture Test</title>
	<link>http://teyon.cgsociety.org/gallery/490810</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/2754/2754_1177857589_small.jpg"><br><br>Modeled in Silo. Textured in Photoshop. Rendered in Poser.]]>
	</description>
	<pubDate>Sun, 29 Apr 2007 14:39:50 +0000</pubDate>
	</item>
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</rss>

